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The NYC Indie Games social is a monthly gathering for indie game devs of all stripes to mix and mingle in a casual, relaxed setting. --- NYC Indie Games: https://jesshaskins.com/nycindiegames Sign up for email notifications of new events: https://buttondown.email/nycindiegames |
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This month we are using ZZT to make action adventure games in under 2 hours. Bring a computer and come out! Good for beginners and experts. Bring a computer and come out! Good for beginners and experts. 1:00 PM Doors 1:30 PM Workshop 2:00 PM Game Jam Starts! 4:00 PM Jam Ends, Presentations Start! 5:00 […] |
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Expect GDoCExpo conference sessions broadcast live to the big screen, game stations, and dedicated space available for attendees to mingle and network in-person. We've partnered with OS NYC, the home for gamers and streamers in New York City, fitted with a huge screen for GDoCExpo, top of the line PCs, Xboxes, PS5s, Switches, streaming booths, and […] |
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NOTE: THIS PLAYTEST THURSDAY ENDS EARLY AT 7:00PM DUE TO AN EVENT DIRECTLY FOLLOWING PLAYTEST THURSDAY! If you’re making a game, you need to playtest! Bring your work-in-progress game and get feedback from fellow game makers. No game is too early in development for Playtest Thursday, and all types of games are welcome. Bring your […]
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Join us for How to Play the Sondheim Way: A Parlor Game Workshop, a 90-minute lecture/workshop designed for game designers to discover how the playful approach to parlor games of the famed lyricist/composer Stephen Sondheim can inspire our own creative practices. Based on the new book Matching Minds with Sondheim: The Games and Puzzles of the […] |
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Playframes (MIT Press) builds on the work of Gregory Bateson and Erving Goffman to take a deep dive into Bateson's primary question: How do we know we're playing? In this book, Celia Pearce addresses this question by building a comprehensive theory of the specific mechanisms that meta-communicate the message "this is play." Join us for a book […] |
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Picking Up Things in Indiana Jones and the Great Circle Join us for a talk on how MachineGames developed a first-person game focused on simulating hands-on experiences and adventure over action. This talk goes through the design process for developing the GRIP system (grab, reach out, interact, push), the hurdles of encouraging hand-to-hand combat over gun […] |
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Want to add your event? Email: contact@makegames.nyc