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X-WR-CALDESC:Events for Make Games NYC
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DTSTART;TZID=America/New_York:20260103T183000
DTEND;TZID=America/New_York:20260103T203000
DTSTAMP:20260406T130047
CREATED:20260130T165448Z
LAST-MODIFIED:20260130T165448Z
UID:549-1767465000-1767472200@makegames.nyc
SUMMARY:Rust NYC: Bevy Rendering & Build Times at Amazon
DESCRIPTION:Join us on Tuesday\, February 3rd at Materialize. Doors open at 6:30 p.m. to give attendees plenty of time to grab pizza and socialize\, and the talk begin at 7:15 p.m. Following the success of the UnConf we’ve absorbed all of your feedback and have two awesome speakers! \nCharles Giguere is a Bevy SME at Foresight Spatial Labs. Modularity in Practice: How Bevy Powers Foresight Spatial Labs’ renderer \nForesight Spatial Labs builds real‑time spatial visualization tools for large\, spatial datasets. We chose Bevy for its modern ECS architecture and highly modular renderer\, which lets us iterate quickly\, share improvements upstream\, and maintain production‑grade customizations without forking the entire engine. This talk shares concrete engineering experiences: upstreaming order‑independent transparency (OIT) and picking improvements after starting with private implementations; developing GPU‑accelerated picking that is planned for upstream contribution; and selectively replacing Bevy subsystems while keeping the rest of the engine intact. This project was actually upstreamed into Bevy itself. \nAttendees will see how Bevy’s modularity reduced time‑to‑prototype\, improved code quality through community review\, and enabled a high-quality production renderer that meets domain‑specific constraints. \nKey takeaways\n* A concrete pattern for using Bevy modularity: prototype locally\, upstream what generalizes\, and maintain small\, well‑documented custom extensions.\n* Case studies: OIT and CPU/GPU picking — from private feature to community contribution.\n* How selective replacement (custom transforms\, culling\, render passes) interoperates with Bevy’s renderer and ECS.\n* How contributing back benefits both product robustness and the wider open‑source ecosystem. \nChris Dryden works on Developer Productivity at Amazon. \nHow Amazon was able to reduce the average build time for all developers by 40% with the help of Rust. \nAre you interested in leveraging Rust to improve your existing services and build processes? This presentation is about the journey that Amazon took to rebuild large parts of Amazon’s build system in Rust and the lessons it learned along the way. Amazon was able to reduce the average build times for all developers by 40% in 2025. The presentation will go in depth into the tools used and what are the exact steps that you can take to identify what are the best candidates for rewriting and how to safely migrate critical systems relied on by a multi-trillion dollar company. This presentation will go in depth on how to leverage profiling tools such as Samply\, and strategies on how to incrementally move components to Rust with monitoring and fallback mechanisms to make the migration process seamless. The presentation will also go through the lessons learned about what were the benefits and drawbacks of the large scale migrations and how you can set yourself up for success for your next migration at your own company. \nThis talk will: \nGo through the background of the build system used by Amazon\, and some background about how Rust is being adopted across the company in critical areas\nGo through how we set up a telemetry and monitoring system before starting to make sure we know what we’re doing doesn’t impact existing workflows and measure how successful we can be\nHow to setup samply with your existing code and services to get a sense of where the best areas are to tackle and do migrations first\nLeveraging AI to help with Fuzzing and setting up integration tests to make sure when doing the rewrite you don’t have any regressiong\nLessons learned about where the best ROI comes from when doing these migrations and heuristics on where to focus your effort for the best return on time\nLawrence Harvey is Rust NYC’s official recruitment partner\, with Ross providing support as a co-organizer and financial support. \nThe space is generously sponsored by our partner Materialize.
URL:https://makegames.nyc/event/rust-nyc-bevy-rendering-build-times-at-amazon/
LOCATION:Materialize HQ\, 436 Lafayette\, Floor 6\, New York City\, NY\, United States
ATTACH;FMTTYPE=image/avif:https://makegames.nyc/wp-content/uploads/2026/01/highres_528763511.webp.avif
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BEGIN:VEVENT
DTSTART;TZID=America/New_York:20260114T190000
DTEND;TZID=America/New_York:20260114T220000
DTSTAMP:20260406T130047
CREATED:20260105T211034Z
LAST-MODIFIED:20260105T211034Z
UID:512-1768417200-1768428000@makegames.nyc
SUMMARY:NYC Indie Games January Social
DESCRIPTION:RSVP Here: https://luma.com/8wdk6n4w?tk=W6uaV3&utm_campaign=we-have-a-venue-rsvp-for-the-january-nyc-indie&utm_medium=email&utm_source=nycindiegames \n\n\n\nNote the event location—we’ve moved! \n​This month’s social will be in the Madison Square region\, indoors. \n​About 🌇🍎🎮🍻☕🍨💖\n​The NYC Indie Games social is a long-running monthly gathering for indie game devs and pals of all stripes to mix and mingle in a casual\, relaxed setting\, every first Wednesday. \n​Pro or aspiring devs\, hobbyists\, students\, collaborators\, fans\, friends\, significant others\, and under 21s are all welcome! Please feel free to share widely and invite a friend or three. \n​Capacity Limits 🫸👥👥🫷\n​Please register if you plan to attend\, and if your plans change\, make sure to promptly update your RSVP so someone on the waitlist can use your spot. \n​Donate 💵⬇️🫙❤️\n​Suggested donation: $2 \n​The NYC Indie Games Socials are and have always been free to attend. Your voluntary donations help me keep these going and cover the cost of the newsletter service I use to send event reminders. Any contributions are greatly appreciated! \nYou can donate while registering through Luma\, or directly anytime: \n​Venmo: @Jessica-Haskins-28\nPaypal: @jessrhaskins \n​Covid Safety 💉😷💜\n​We gather outdoors when possible to minimize the risk of transmitting Covid\, flu\, and other airborne diseases. During the winter months\, we’ll generally be indoors. Check the event to see whether it’ll be inside or outside; if we need to move to another part of the space\, I’ll give as much notice as I can. \n​For the safety of our community\, please only come if you’re up to date on vaccinations and feeling healthy. Masks are always welcome. \n​If after an event you feel ill\, test positive\, or realize you were exposed before coming out\, please notify me so I can alert other attendees. Your privacy will be protected. \n​Keep in mind that some are only able to attend and enjoy these events because of this policy. Thanks for your cooperation! \n​ \n​Logo by Roussina Valkova. \n\n​NYC Indie Games: https://jesshaskins.com/nycindiegames \n​Sign up for email notifications of new events: https://buttondown.email/nycindiegames \n\n\n\n\n\nLocation\n\n\n\nPlease register to see the exact location of this event.
URL:https://makegames.nyc/event/nyc-indie-games-january-social/
LOCATION:NY
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BEGIN:VEVENT
DTSTART;TZID=America/New_York:20260127T190000
DTEND;TZID=America/New_York:20260127T220000
DTSTAMP:20260406T130047
CREATED:20260127T160623Z
LAST-MODIFIED:20260127T160623Z
UID:537-1769540400-1769551200@makegames.nyc
SUMMARY:Wonderville's Last Tuesday of the month PLAYTEST
DESCRIPTION:Playtest Night is EVERY last Tuesday of EVERY month at Wonderville! \nCome to Wonderville to playtest in production games! \nIf you’re a developer\, bring your game! No signups required.
URL:https://makegames.nyc/event/wondervilles-last-tuesday-of-the-month-playtest-3/
LOCATION:Wonderville\, 1186 Broadway\, Brooklyn\, NY\, 11221\, United States
CATEGORIES:Playtest
ATTACH;FMTTYPE=image/png:https://makegames.nyc/wp-content/uploads/2026/01/IMG_3369.png
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BEGIN:VEVENT
DTSTART;TZID=America/New_York:20260129T173000
DTEND;TZID=America/New_York:20260129T193000
DTSTAMP:20260406T130047
CREATED:20260127T074745Z
LAST-MODIFIED:20260127T074745Z
UID:526-1769707800-1769715000@makegames.nyc
SUMMARY:The FIRST Playtest Thursday of Spring 2026
DESCRIPTION:Play work-in-progress games\, give your feedback\, and help develop the practice of game design in New York City. Bring a game\, play games by our students\, faculty\, and local NYC game designers\, and discuss how to push mechanics\, refine designs\, and bring everyone’s game to the next level. \nDesigners\, players\, and game enthusiasts of any level of expertise are welcome. The best playtests include players from all kinds of backgrounds\, interests\, and knowledge of games\, so if you’re interested in coming to test\, you already have fulfilled the necessary requirements! \nBring any and all games\, prototypes\, or early stage ideas to Playtest Thursday like:\nThe local multiplayer game you’ve been working on for months \nA board game about the Y2K panic you just started \nAn idea for a new use for a 52 card deck you had in a dream last night \nA mod of Portal 2 you’re working on for a job application \nThe new sport you’ve developed called Mega Huge Dunks Ball™ \nA CCG about the House of Representatives you need a ton of people to test \nGames tested at Playtest Thursday have gone on to be accepted at IndieCade\, the IGF\, Come Out & Play\, Casual Connect\, and more! Join the ranks of these amazing games by testing your game in a room full of some of the best designers in New York City! \nHow to Participate\nJust show up! No sign-up necessary\, and you can show-up anytime between 5:30-7:30PM on Thursdays. Enter through the NYU lobby\, head up to the 2nd Floor\, and make your way down the long hallway to Room 233. All you need to bring is your game and all the equipment/pieces/board to play it. Or just bring yourself! \nWhen you arrive\, we’ll have open tables to set-up your game\, or you can just walk around and start playing! NYU Game Center Librarians are always around if you need help finding space or players. \nEXTERNAL GUESTS OF NYU – Please fill out this Playtest Thursday visitor request form to gain access to 370 Jay Street on Playtest Thursdays this Spring 2026 semester:\nhttps://forms.gle/fsSFWjtqAF2wEGpW9
URL:https://makegames.nyc/event/the-first-playtest-thursday-of-spring-2026/
LOCATION:NYU Games Center\, 370 Jay St\, Brooklyn\, NY\, 11201\, United States
CATEGORIES:Playtest
ATTACH;FMTTYPE=image/jpeg:https://makegames.nyc/wp-content/uploads/2026/01/IMG_3367.jpeg
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BEGIN:VEVENT
DTSTART;TZID=America/New_York:20260129T180000
DTEND;TZID=America/New_York:20260129T220000
DTSTAMP:20260406T130047
CREATED:20260127T073425Z
LAST-MODIFIED:20260127T073425Z
UID:522-1769709600-1769724000@makegames.nyc
SUMMARY:NYC Indie Dev Night - Jam Edition
DESCRIPTION:Join us on January 29th for NYC Indie Dev Night at OS-NYC\, where local developers showcase their latest games and projects! \nThis month’s Indie Dev Night is all about game jam games. Global Game Jam will be in full effect\, and we’re here to celebrate! Show us your game that originated from a jam\, it could be old\, new\, or in-progress. Forget perfection\, we want to see the raw creativity and experimentation that jam’s bring out in devs! \nThere will be a prize for the jammiest game. And the dress code is FRUITY. \nAnd don’t worry\, the theme is flexible. Whether your game originated from a game jam or not\, you are welcome to exhibit at IDN. \nCome playtest\, share your work\, meet new friends\, and celebrate the new year with NYC’s indie game community.
URL:https://makegames.nyc/event/nyc-indie-dev-night-jam-edition/
LOCATION:OS NYC\, 50 Bowery\, New York\, NY\, 10013\, United States
CATEGORIES:Playtest
ATTACH;FMTTYPE=image/png:https://makegames.nyc/wp-content/uploads/2026/01/Screenshot-2026-01-27-at-2.31.16-AM.png
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20260130T180000
DTEND;TZID=America/New_York:20260130T200000
DTSTAMP:20260406T130047
CREATED:20260130T165053Z
LAST-MODIFIED:20260130T165053Z
UID:542-1769796000-1769803200@makegames.nyc
SUMMARY:GUMBO Happy Hour
DESCRIPTION:The last Friday of each month\, we host a happy hour! Come eat some snacks\, drink\, and game dev with us. \nIn order to keep this event (and others) sustainable\, we are charging a small fee. Patreon members get complimentary access to all our events. \nIf you’d like to attend but have an issue with the fee\, please reach out! Our mission first and foremost is to ensure that everyone feels welcome in our space. \nWe are located in Suite 301. If the door downstairs is locked\, please CALL (do not text) 718 819 7754‬.
URL:https://makegames.nyc/event/gumbo-happy-hour/
LOCATION:GUMBO
CATEGORIES:Meetup
ATTACH;FMTTYPE=image/avif:https://makegames.nyc/wp-content/uploads/2026/01/highres_526998266.webp.avif
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