Make Games NYC

NYC Games Social
2025-12-03 19:00 - 22:00 (America/New_York) | Wonderville, 1186 Broadway, Brooklyn, NY, 11221, United States
RSVP: https://withfriends.events/event/G1jbpOdh/nyc-indie-games-december-social-brooklyn-edition/
NYC Indie Games Socials
We meet 7–10pm on the first Wednesday of every month, at a bar in downtown Manhattan with food with vegan and GF options, and a good selection of both alcoholic and NA drinks.

NYC INDIE DEV NIGHT / COZY EDITION / OS-NYC / December 4th
2025-12-04 18:00 - 22:00 | OS NYC, 50 Bowery, New York, NY, 10013, United States
RSVP: https://www.eventbrite.com/e/nyc-indie-dev-night-cozy-edition-os-nyc-december-4th-tickets-1902309792799

Overview

Join us on December 4th for NYC Indie Dev Night at OS-NYC, where local developers showcase their latest games and projects!

Join Playcrafting for a festive night of gaming and community at OS-NYC!
This month’s Indie Dev Night is all about cozy games — think narrative adventures, dating sims, cooking, farming, puzzles, and irresistibly cute art. Give us the warm fuzzies!
And don’t worry — the theme is flexible. Whether your game is chill or chaotic, all are welcome, because cozy is inclusive.
We’ll also have a cozy-themed cocktail menu and an ugly sweater contest with prizes!
Come playtest, share your work, meet new friends, and celebrate the season with NYC’s indie game community.
***PLEASE NOTE: This will be at a new location – OS NYC (50 Bowery), not at BrookLAN.***
EXHIBITOR INFORMATION:

All exhibitors must purchase an exhibitor’s ticket here on Eventbrite ($25)
Indie Dev Night starts at 6 pm, we like to have everyone set up, and ready by 6:30.
Gaming stations are first-come, first-served! Our OS event space has 6 large monitors, each paired with a 2-seater couch. In addition, about 10-12 computer stations are available with gaming chairs on the perimeter.
You can bring anyone you’d like to work your table with you, at no additional cost. Bring as many people as you would like.
You may bring signage and decorations for your table to advertise your game/studio – we encourage it.
Please bring your own controllers if possible; house controllers are for other OS guests and will be in short supply.
Yes, you can eat and drink at your table.
OS is not responsible for anything lost or stolen; OS is a secure spot but we want everyone to be mindful as it gets busy. You can ask someone from Playcrafting to watch your table if you need to step away.
OS and Playcrafting have a no-harassment policy. Zero tolerance. Anyone harassing anyone for any reason will be removed. We work together as a community to keep developer and community spaces safe for everyone.

Unreal NYC | December Event
2025-12-04 18:30 - 20:30 | School of Visual Arts (Unreal Meetup), 132 W 21st Street, New York, NY, United States
RSVP: https://www.meetup.com/unrealengine/events/312058067/

Details

Hosted by the School of Visual Arts
Food & Swag Sponsored by Epic Games
Join us for our next Unreal NYC Meetup, where we dive into all the latest features of Unreal Engine and network with other professionals in games, animation, film, broadcast, live events, and more.
​Each meetup features technical sessions, live demos, and discussions with community experts.
Working on something cool in Unreal? Mention it and bring it along! We’ll encourage everyone to try each other’s demos and provide feedback.
SPEAKERS
Andrew Delgado, ICRAVE
“Evolution of Arch Viz Pipeline: A Battle to Real-time”
Trials and tribulations of trying to achieve the ultimate goal for architectural visualization: Matching offline render quality in a real time environment. Spoiler, its not easy and I did not ultimately succeeded but I will go over what I learned and what to try and not try.
Andrew is a Digital Artist serving as the Technical Director of Visualization at Journey. Driven by a deep love for architecture and technology. Always experimenting with new workflows and techniques to build the most compelling digital worlds. Thrive on turning ideas into visual storytelling experiences that inspire.
Website | LinkedIn
Yu-Jun Yeh, Agile Lens
“Ghosts of Performances Past: Capturing the Live VR Theatre with Unreal Replays”
Jun will share her experience using Unreal’s replay system to record and play back Agile Lens’ iconic annual VR performance, A Christmas Carol VR. Each year, Agile Lens takes on a new technical challenge, and this year’s goal is to capture the entire show—without a traditional production pipeline. Jun will chat about the surprises she ran into while making the replay plugin and pass along some helpful notes for anyone thinking of doing something similar.
Jun is an XR Creative Technologist with a background in architecture, primarily focused on developing XR experiences in Unreal Engine. Her work spans web-streaming interactive experiences, AR, MR, VR, LBE, and both single-device and cross-platform environments. She has contributed to a wide range of projects—from large-scale shared LBE in VR (Four Seasons Lake Austin), web-based interactive theater (The Orchard), full-body motion-capture performance in VR (A Christmas Carol VR), mixed-reality theater (Your Mind, Girls…), and location-based VR installation (Royal Caribbean’s Perfect Day Mexico VR).
LinkedIn
Ajinkya Hukerikar, Zero Density
“Broadcast to Cinema: Building Scalable Virtual Production Systems”
Camera tracking protocols, network architecture, timecode sync, GPU thermal management, real-time compositing pipelines, and color management workflows. Learn the technical stack that keeps broadcast VP running 24/7 and how to scale these principles from $15K indie setups to enterprise deployments. Real architecture, real failures, real fixes.
Ajinkya Hukerikar is a Filmmaker and XR Technologist based in New York. He deploys virtual production systems for major broadcast networks and Fortune 500 clients through his work at Zero Density. His films have screened internationally, and his most recent short “Dulo” is currently on the festival circuit. An NYU alumnus, he’s authoring a book on democratizing immersive technologies.
Website | LinkedIn | Instagram

GODOT NYC User Group Monthly Meetup
2025-12-08 19:00 - 21:00 | NY
Do you love the GODOT engine and want to meet local devs making games with it?
Come hang out, playtest games, or show off what you’ve been working on!

Sign up on the GODOT NYC Discord:
https://discord.com/events/1369310104742002688/1437868342739210261

Location:
School of Visual Arts (209 E 23rd St, New York, NY 10010), Room 303

Killer Queen Open Hive Night
2025-12-10 20:00 - 2025-12-11 00:30 | Wonderville, 1186 Broadway, Brooklyn, NY, 11221, United States
Come learn how to play the only 10-player arcade game from some of NYC’s best players!
All welcome for this all-levels tournament every Wednesday!
You don’t need a team to come! We will build balanced teams for everyone. So come learn the ropes during open play before the tournament commences at 8:30pm. And SIGN UP EARLY AT THE STAGE. 40 player cap and sign ups end at 8pm sharp.

Festival of Games!
2025-12-13 - 2025-12-14 | Cradle of Aviation, Charles Lindbergh Blvd, Garden City, NY, 11530, United States
A Holiday Gaming & Shopping Event For the Whole Family! Happening December 13th-14th at the Cradle of Aviation in NY. CLICK HERE to be a vendor!

Unity NYC: Skillshare Thursday #2: Lighting a Scene with Unity URP
2025-12-18 16:00 - 17:00 | NY
RSVP: https://www.meetup.com/unity3d/events/312255955/?eventOrigin=group_upcoming_events
ONLINE EVENT

Details

Join Unity’s Sr. Advocate, Esteban Maldonado, as he leads us through our 2nd Skillshare Thursday session. This month, we’ll be covering multiple features of Unity URP to light a scene, including some new features in Unity 6 and post-processing volumes.
Speaker

Esteban Maldonado

Originally from Puerto Rico, Esteban is a passionate gamer and geek with a lifelong love for video games, which he uses now to spread the word about Unity solutions. With a background in tools development for designers and content creators, Esteban brings a wealth of knowledge and experience to his role as an advocate. Additionally, he applies his experience and passion for teaching to help his teammates and game developers of all ages.

Rust NYC: Bevy Rendering & Build Times at Amazon
2026-01-03 18:30 - 20:30 | Materialize HQ, 436 Lafayette, Floor 6, New York City, NY, United States
Join us on Tuesday, February 3rd at Materialize. Doors open at 6:30 p.m. to give attendees plenty of time to grab pizza and socialize, and the talk begin at 7:15 p.m. Following the success of the UnConf we’ve absorbed all of your feedback and have two awesome speakers!
Charles Giguere is a Bevy SME at Foresight Spatial Labs. Modularity in Practice: How Bevy Powers Foresight Spatial Labs’ renderer
Foresight Spatial Labs builds real‑time spatial visualization tools for large, spatial datasets. We chose Bevy for its modern ECS architecture and highly modular renderer, which lets us iterate quickly, share improvements upstream, and maintain production‑grade customizations without forking the entire engine. This talk shares concrete engineering experiences: upstreaming order‑independent transparency (OIT) and picking improvements after starting with private implementations; developing GPU‑accelerated picking that is planned for upstream contribution; and selectively replacing Bevy subsystems while keeping the rest of the engine intact. This project was actually upstreamed into Bevy itself.
Attendees will see how Bevy’s modularity reduced time‑to‑prototype, improved code quality through community review, and enabled a high-quality production renderer that meets domain‑specific constraints.
Key takeaways
* A concrete pattern for using Bevy modularity: prototype locally, upstream what generalizes, and maintain small, well‑documented custom extensions.
* Case studies: OIT and CPU/GPU picking — from private feature to community contribution.
* How selective replacement (custom transforms, culling, render passes) interoperates with Bevy’s renderer and ECS.
* How contributing back benefits both product robustness and the wider open‑source ecosystem.
Chris Dryden works on Developer Productivity at Amazon.
How Amazon was able to reduce the average build time for all developers by 40% with the help of Rust.
Are you interested in leveraging Rust to improve your existing services and build processes? This presentation is about the journey that Amazon took to rebuild large parts of Amazon’s build system in Rust and the lessons it learned along the way. Amazon was able to reduce the average build times for all developers by 40% in 2025. The presentation will go in depth into the tools used and what are the exact steps that you can take to identify what are the best candidates for rewriting and how to safely migrate critical systems relied on by a multi-trillion dollar company. This presentation will go in depth on how to leverage profiling tools such as Samply, and strategies on how to incrementally move components to Rust with monitoring and fallback mechanisms to make the migration process seamless. The presentation will also go through the lessons learned about what were the benefits and drawbacks of the large scale migrations and how you can set yourself up for success for your next migration at your own company.
This talk will:
Go through the background of the build system used by Amazon, and some background about how Rust is being adopted across the company in critical areas
Go through how we set up a telemetry and monitoring system before starting to make sure we know what we’re doing doesn’t impact existing workflows and measure how successful we can be
How to setup samply with your existing code and services to get a sense of where the best areas are to tackle and do migrations first
Leveraging AI to help with Fuzzing and setting up integration tests to make sure when doing the rewrite you don’t have any regressiong
Lessons learned about where the best ROI comes from when doing these migrations and heuristics on where to focus your effort for the best return on time
Lawrence Harvey is Rust NYC’s official recruitment partner, with Ross providing support as a co-organizer and financial support.
The space is generously sponsored by our partner Materialize.

NYC Indie Games January Social
2026-01-14 19:00 - 22:00 | NY
RSVP Here: https://luma.com/8wdk6n4w?tk=W6uaV3&utm_campaign=we-have-a-venue-rsvp-for-the-january-nyc-indie&utm_medium=email&utm_source=nycindiegames

Note the event location—we’ve moved!
​This month’s social will be in the Madison Square region, indoors.
​About 🌇🍎🎮🍻☕🍨💖
​The NYC Indie Games social is a long-running monthly gathering for indie game devs and pals of all stripes to mix and mingle in a casual, relaxed setting, every first Wednesday.
​Pro or aspiring devs, hobbyists, students, collaborators, fans, friends, significant others, and under 21s are all welcome! Please feel free to share widely and invite a friend or three.
​Capacity Limits 🫸👥👥🫷
​Please register if you plan to attend, and if your plans change, make sure to promptly update your RSVP so someone on the waitlist can use your spot.
​Donate 💵⬇️🫙❤️
​Suggested donation: $2
​The NYC Indie Games Socials are and have always been free to attend. Your voluntary donations help me keep these going and cover the cost of the newsletter service I use to send event reminders. Any contributions are greatly appreciated!
You can donate while registering through Luma, or directly anytime:
​Venmo: @Jessica-Haskins-28
Paypal: @jessrhaskins
​Covid Safety 💉😷💜
​We gather outdoors when possible to minimize the risk of transmitting Covid, flu, and other airborne diseases. During the winter months, we’ll generally be indoors. Check the event to see whether it’ll be inside or outside; if we need to move to another part of the space, I’ll give as much notice as I can.
​For the safety of our community, please only come if you’re up to date on vaccinations and feeling healthy. Masks are always welcome.
​If after an event you feel ill, test positive, or realize you were exposed before coming out, please notify me so I can alert other attendees. Your privacy will be protected.
​Keep in mind that some are only able to attend and enjoy these events because of this policy. Thanks for your cooperation!
​
​Logo by Roussina Valkova.

​NYC Indie Games: https://jesshaskins.com/nycindiegames
​Sign up for email notifications of new events: https://buttondown.email/nycindiegames

Location

Please register to see the exact location of this event.

Wonderville's Last Tuesday of the month PLAYTEST
2026-01-27 19:00 - 22:00 | Wonderville, 1186 Broadway, Brooklyn, NY, 11221, United States
Playtest Night is EVERY last Tuesday of EVERY month at Wonderville!
Come to Wonderville to playtest in production games!
If you’re a developer, bring your game! No signups required.

The FIRST Playtest Thursday of Spring 2026
2026-01-29 17:30 - 19:30 | NYU Games Center, 370 Jay St, Brooklyn, NY, 11201, United States
Play work-in-progress games, give your feedback, and help develop the practice of game design in New York City. Bring a game, play games by our students, faculty, and local NYC game designers, and discuss how to push mechanics, refine designs, and bring everyone’s game to the next level.
Designers, players, and game enthusiasts of any level of expertise are welcome. The best playtests include players from all kinds of backgrounds, interests, and knowledge of games, so if you’re interested in coming to test, you already have fulfilled the necessary requirements!
Bring any and all games, prototypes, or early stage ideas to Playtest Thursday like:
The local multiplayer game you’ve been working on for months
A board game about the Y2K panic you just started
An idea for a new use for a 52 card deck you had in a dream last night
A mod of Portal 2 you’re working on for a job application
The new sport you’ve developed called Mega Huge Dunks Ball™
A CCG about the House of Representatives you need a ton of people to test
Games tested at Playtest Thursday have gone on to be accepted at IndieCade, the IGF, Come Out & Play, Casual Connect, and more! Join the ranks of these amazing games by testing your game in a room full of some of the best designers in New York City!
How to Participate
Just show up! No sign-up necessary, and you can show-up anytime between 5:30-7:30PM on Thursdays. Enter through the NYU lobby, head up to the 2nd Floor, and make your way down the long hallway to Room 233. All you need to bring is your game and all the equipment/pieces/board to play it. Or just bring yourself!
When you arrive, we’ll have open tables to set-up your game, or you can just walk around and start playing! NYU Game Center Librarians are always around if you need help finding space or players.
EXTERNAL GUESTS OF NYU – Please fill out this Playtest Thursday visitor request form to gain access to 370 Jay Street on Playtest Thursdays this Spring 2026 semester:
https://forms.gle/fsSFWjtqAF2wEGpW9

NYC Indie Dev Night - Jam Edition
2026-01-29 18:00 - 22:00 | OS NYC, 50 Bowery, New York, NY, 10013, United States
Join us on January 29th for NYC Indie Dev Night at OS-NYC, where local developers showcase their latest games and projects!
This month’s Indie Dev Night is all about game jam games. Global Game Jam will be in full effect, and we’re here to celebrate! Show us your game that originated from a jam, it could be old, new, or in-progress. Forget perfection, we want to see the raw creativity and experimentation that jam’s bring out in devs!
There will be a prize for the jammiest game. And the dress code is FRUITY.
And don’t worry, the theme is flexible. Whether your game originated from a game jam or not, you are welcome to exhibit at IDN.
Come playtest, share your work, meet new friends, and celebrate the new year with NYC’s indie game community.

GUMBO Happy Hour
2026-01-30 18:00 - 20:00 | GUMBO
The last Friday of each month, we host a happy hour! Come eat some snacks, drink, and game dev with us.
In order to keep this event (and others) sustainable, we are charging a small fee. Patreon members get complimentary access to all our events.
If you’d like to attend but have an issue with the fee, please reach out! Our mission first and foremost is to ensure that everyone feels welcome in our space.
We are located in Suite 301. If the door downstairs is locked, please CALL (do not text) 718 819 7754‬.

GUMBO Sunday Sprints (FREE COWORKING!)
2026-02-08 08:00 - 17:00 | GUMBO
Gumbo’s monthly open coworking day! Meet other devs, focus, and get some work done on your games.
AGENDA:
10am – croissants + coffee (free!), hang out, meet people
10:30am – huddle – set a goal for the day
11am-6pm – work sprint!
6pm – huddle2 – show what we got done for the day!
(Huddles are optional- if you’re feeling shy, just hang out and work)
Sunday Sprints will be a held monthly, the day before Playtest Mondays (second Monday of the month).
Pro tip: Bring what you get done on your Sunday Sprint to Playtest Monday!

NY Tech Meetup: Gaming Edition
2026-02-09 18:00 - 21:30 | Civic Hall, 124 E 14th St, New York, NY, 10003, United States
​The NY Tech Meetup returns on Monday, February 9 with a gaming-focused edition bringing together creators, builders, and players shaping what’s next.
​Come for the innovation. Stay for the connections.
​​Program
​​6:00 PM: Doors Open
​​6:30 PM: Welcome + Demos
​​7:50 PM: Community Ask / Offer
​​8:00 PM After-party & Networking
​Demoers
​NYU Game Design Future Lab
​Munity Games (SHOOTLANZER)
CYBRLICH Studio (CYBRLICH)
Remixing Reality
Made in BK Games
​NYU Game Center
​Abigail
Coalescent: Tidal Rapture
​Tabling Games: Coexist Gaming
​Auteurian Pro
​Developer: Kahleem Poole-Tejada
​Name of game: Legendary Heroes A Game Of Death
​Description: High speed chaos action beat em up, Enemies Not Targets
​TILT Games
​Developers: Erik Kovac, Michael Tsai, and Thomas Coldiron
​Description: “A 1v1 Roguelike Twinstick shooter with attitude!”
​Tabling Games: GUMBO Collective
​Captain Corgi: Planetary Problem Solver
​Mr Wolf is up to no good and Lil Red might be in trouble! It’s up to Captain Corgi to investigate and figure out what’s really going on.
​https://store.steampowered.com/app/3131700/Captain_Corgi_Planetary_Problem_Solver/
​Caxtilteca
​Caxtilteca is a 4 player mini RTS set in colonial Mexico. Play as Tlaxcalan dukes defending themselves against their former friends and allies for land. The only way to do this is to organize your army of peasants, knights, and towers to the most efficient arrangement for money collection while also constantly juggling your opponents who have the exact same goal. Messy pulse pounding multiplayer ensues.
​youtube.com/watch?si=KVgl1FwWn7Jr-C2W&v=jdjBDh2ZpCg&feature=youtu.be
​Revenant
​A top-town 3d card driven arena shooter with deep strategic layers and hypnotic audio.
​https://youtu.be/MQvsnwm-OVI?si=YIOoTDyd2deLM23E
​Nira: Across Skies
​A 3d momentum platformer in a rebuilding solar punk world.
​https://store.steampowered.com/app/4276140/Nira_Across_Skies/
​Summon Island: The Robot Pirate Invasion Was Today?!
​This wizard vacation has quickly turned into an all out war! Summon powerful allies to protect yourself against, and save the island from the robot pirate invasion!
​https://store.steampowered.com/app/3272010/Summon_Island_The_Robot_Pirate_Invasion_Was_Today/
​BumbleBear Time Machine
​A slot machine deck builder time machine.
​http://bumblebeargames.com/
​Skate Story
​Ollie, kickflip, and grind your way through the ash and smoke of the Underworld as you take on a seemingly impossible quest. Skate fast to destroy demons and save other tortured souls on your journey from fragile beginner to a hardened skater.
​https://skatestory.com/
​Cell to Singularity
​Cell to Singularity is an idle game about evolution, human civilization, and technology. Start as a single cell organism and progress through the tree of life. Each biological upgrade brings you closer to engulfing an entire planet with a civilization on the brink of technological singularity. Evolution never ends.
​https://celltosingularity.com/
​Meetup Partners
​NYCEDC
​Discover the innovative and growing digital game design ecosystem in New York City.
​New York City has a growing digital games industry and a world-class creative sector to cultivate inspiration, talent, and expertise. NYCEDC, together with the Mayor’s Office of Media and Entertainment (MOME), develop local events and support game developers to build and grow their digital games studios.
​Learn more here
​NYU Game Design Future Labs + NYU Game Center Incubator
​The Game Design Future Lab (GDFL) focuses on digital game design, development, infrastructure for games and emerging media with the aim of increasing video gaming production for the current ecosystem, business growth of indie studios and supporting NYC entrepreneurs and digital game developers moving forward. Since 2025, our incubator program, backed by NYCEDC, has been helping a select cohort of companies in their mission to develop sustainable growth in NYC.
​The NYU Game Center Game Center is the Department of Game Design at the Tisch School of the Arts. The NYU Game Center is dedicated to the exploration of games as a cultural form and game design as creative practice. Since 2014, the NYU Game Center Incubator has helped transform small independent game projects into polished, launched games. With the help of our faculty as well as a dedicated group of industry advisors, the program provides time, space, guidance and resources to help set teams up for success.
​Learn more about NYU Game Design Future Lab and NYU Game Center incubator.
​Coexist Gaming
​Coexist Gaming Agency is a full-service platform that connects brands, talent, and products to the next-generation audience in a way few organizations can. With over five years of credibility in the entertainment and gaming ecosystem, Coexist has built a powerful footprint through digital memberships, community-led experiences, and a flagship gaming and creator space in Midtown New York City, now expanding nationwide. At its core, Coexist designs and builds immersive worlds, both physical and digital, and gamifies engagement across them. The agency operates as a cultural bridge, creating authentic ecosystems that reflect how the next generation gathers, plays, and creates.
​Learn more here
​Game Devs of Color Expo
​Game Devs of Color (GDoC) is a non-profit organization dedicated to amplifying and empowering developers of color in the gaming industry. Since our founding, we’ve focused on elevating talented creators and their innovative work, providing award-winning platforms and opportunities that help developers of color bring their unique games to life and connect with the broader gaming community.
​Learn more here
​GUMBO Collective NYC
​The Gumbo Collective is a 501(c)(3) non-profit dedicated to fostering a community of independent game developers in New York City. Our mission is to provide space for these creators to work and collaborate as well as connecting them with the resources to help them succeed in a highly competitive market.
​Learn more here
​Women in Games NYC
​An IRL Community and Discord server for female-identifying / femme individuals in the NYC games community.
​Learn more here
​About NY Tech Meetup
NYTM is our signature event that has been a staple for the NYC tech ecosystem since 2004. It’s the world’s largest meetup group of its kind with members who have a common interest in learning from and helping one another. At each event, entrepreneurs, founders, CEOs, and their teams demo cutting edge and transformative tech, answer questions from attendees and network with all in a welcoming, fun-filled space. Since its creation, over 1,000 companies have participated and have been a driving force of innovation and job creation in NYC and the greater NY area.
This event is a perfect place to start if you are new to tech, to New York City, or to the New York tech ecosystem. It’s all about meeting people and having a “front row seat” to learn of the latest innovations that address market opportunities.
​Secure your spot now!

NYC Indie Games Social
2026-02-11 19:00 - 22:00 | NY
This month’s social will be in the Madison Square region, indoors.
About 🌇🍎🎮🍻☕🍨💖
The NYC Indie Games social is a long-running monthly gathering for indie game devs and pals of all stripes to mix and mingle in a casual, relaxed setting, every first Wednesday.
Pro or aspiring devs, hobbyists, students, collaborators, fans, friends, and significant others are all welcome! Please feel free to share widely and invite a friend or three.
Venue Info 🏢📍
This month’s location is indoors. The venue is a sports bar serving food and a broad selection of alcoholic and NA beverages, with vegan options available. Ordering is at the bar or via phone app to your table (no shared checks to split).
Under-21s are welcome to attend; children and minors under 18 must be accompanied by a parent or guardian.
The venue is wheelchair accessible. If you have questions about any particular access needs, please don’t hesitate to get in touch!
Capacity Limits 🫸👥👥🫷
Please register if you plan to attend, and if your plans change, make sure to promptly update your RSVP so someone on the waitlist can use your spot.
Donate 💵⬇️🫙❤️
Suggested donation: $2
The NYC Indie Games Socials are and have always been free to attend. Your voluntary donations help me keep these going and cover the cost of the newsletter service I use to send event reminders. Any contributions are greatly appreciated!
You can donate while registering through Luma, or directly anytime:
Venmo: @Jessica-Haskins-28
Paypal: @jessrhaskins
Covid Safety 💉😷💜
We gather outdoors when possible to minimize the risk of transmitting Covid, flu, and other airborne diseases. During the winter months, we’ll generally be indoors. Check the event to see whether it’ll be inside or outside; if we need to move to another part of the space, I’ll give as much notice as I can.
For the safety of our community, please only come if you’re up to date on vaccinations and feeling healthy. Masks are always welcome.
If after an event you feel ill, test positive, or realize you were exposed before coming out, please notify me so I can alert other attendees. Your privacy will be protected.
Keep in mind that some are only able to attend and enjoy these events because of this policy. Thanks for your cooperation!
Logo by Roussina Valkova.
NYC Indie Games: https://jesshaskins.com/nycindiegames
Sign up for email notifications of new events: https://buttondown.email/nycindiegames

Level Up Tuesday: Industry Talk + Networking + Game Showcase
2026-02-17 18:00 - 21:00 | CoExist, 325 W 38th St, New York, NY, 11435, United States
MAKE SURE TO RSVP to get in for FREE. Otherwise, there is a $20 cover change.
Level Up Tuesdays is your space to learn, connect, and play with fellow game developers in NYC.
Every month, there is talk from an industry professional, following which there will be spotlights/demos of local games, alongside a cool place to network with other game devs.
This Month’s Speaker: M. Paul Weeks (He/Him)
Specializing in making competitive games for the browser, M. Paul Weeks has been the game director and lead designer on both Tough Love Arena and Scramble Heart City.
His talk, “How to Balance a Fighting Game” will give a brief overview of how fighting games work, followed by a discussion and series of case studies on how fighting games have been balanced over the years. While the examples will be specific, the lessons apply to balancing any kind of competitive game.
Featuring:
Scramble Heart City by M. Paul Games – A 3v3 tag fighting game that’s playable in the browser.
Floaty Fighters by Shattered Games – It’s fight or flight! Battle it out in the sky as four unique combatants in this free movement fighting game. It’s anyone’s game, think on the fly! Play with up to four players locally!
⸻
Level Up Tuesday is where NYC devs:
• Test their games
• Get real feedback
• Meet collaborators
• Build momentum
Show up. Bring a friend. Bring a build. Let’s level up.

NYU Weekly Thursday Playtest
2026-02-19 17:30 - 19:30 | NYU Game Center, 370 Jay Street, Brooklyn, NY, 11201, United States
INFO:
Playtest Thursdays

Playtest Thursdays

Play work-in-progress games, give your feedback, and help develop the practice of game design in New York City. Bring a game, play games by our students, faculty, and local NYC game designers, and discuss how to push mechanics, refine designs, and bring everyone’s game to the next level.
Designers, players, and game enthusiasts of any level of expertise are welcome. The best playtests include players from all kinds of backgrounds, interests, and knowledge of games, so if you’re interested in coming to test, you already have fulfilled the necessary requirements!
Bring any and all games, prototypes, or early stage ideas to Playtest Thursday like:

The local multiplayer game you’ve been working on for months
A board game about the Y2K panic you just started
An idea for a new use for a 52 card deck you had in a dream last night
A mod of Portal 2 you’re working on for a job application
The new sport you’ve developed called Mega Huge Dunks Ball™
A CCG about the House of Representatives you need a ton of people to test

Games tested at Playtest Thursday have gone on to be accepted at IndieCade, the IGF, Come Out & Play, Casual Connect, and more! Join the ranks of these amazing games by testing your game in a room full of some of the best designers in New York City!

How to Participate
Just show up! No sign-up necessary, and you can show-up anytime between 5:30-7:30PM on Thursdays. Enter through the NYU lobby, head up to the 2nd Floor, and make your way down the long hallway to Room 233. All you need to bring is your game and all the equipment/pieces/board to play it. Or just bring yourself!
When you arrive, we’ll have open tables to set-up your game, or you can just walk around and start playing! NYU Game Center Librarians are always around if you need help finding space or players.
EXTERNAL GUESTS OF NYU – Please fill out this Playtest Thursday visitor request form to gain access to 370 Jay Street on Playtest Thursdays this Spring 2026 semester: https://forms.gle/fsSFWjtqAF2wEGpW9

NYC INDIE DEV NIGHT / CO-WORK / CO-OP EDITION / OS-NYC / February 19th
2026-02-19 18:00 - 22:00 | OS NYC, 50 Bowery, New York, NY, 10013, United States
RSVP:
https://www.eventbrite.com/e/nyc-indie-dev-night-co-work-co-op-edition-os-nyc-february-19th-tickets-1982288374891?utm-campaign=social&utm-content=attendeeshare&utm-medium=discovery&utm-term=listing&utm-source=cp&aff=ebdsshcopyurl
Overview

Join us on February 19th for NYC Indie Dev Night at OS-NYC, where local developers showcase their latest games and projects!

Join Playcrafting for a night of gaming and community at OS-NYC!
This month’s Indie Dev Night is all about cooperative games (and spirit!). OS has partnered with us to offer the Playcrafting community a little co-op treat. A free day of co-working at OS before IDN! During the day, OS is a coworking space – so bring your projects! OS co-working offers quiet focus when you need it. Playtests, feedback, and community when you don’t. Come work alongside other devs and people from other industries and disciplines. In the spirit of working together, we’d love to see CO-OP games at IDN!

Monday – Friday 9 am-5 pm
Access to the stream booth for private calls
Access to members room
Complementary tea and coffee
Discounted pass on weekdays
Special access to OS events
Special membership discount for Playcrafting community

And don’t worry, as always, the theme is simply inspiration. Whether your game is co-op or not – bring it!
Come playtest, share your work, meet new friends, and celebrate NYC’s indie game community.
Happy Hour is 5-7 pm, you’re welcome to come early!
Follow us on socials, and sign up for our newsletter for more gaming events and updates.
https://linktr.ee/playcrafting.org
EXHIBITOR INFORMATION:

All exhibitors must purchase an exhibitor’s ticket on Eventbrite ($25+Eventbrite fees). Exhibitor ticket sales end 3 days before the event.
Indie Dev Night starts at 6 pm; we like to have everyone set up and ready by 6:30. You can begin setting up at 5:30 pm.
Gaming stations are first-come, first-served! Our OS event space has tv monitors, PC stations and table space for your laptop or table top game.
Do not bring your own TV or Monitors, we will use the ones already in place at OS. If you need an adapter to connect to HDMI, please bring that.
You can bring anyone you’d like to work your table with you, at no additional cost. Bring as many people as you would like.
You may bring signage and decorations for your table to advertise your game/studio – we encourage it.
Please bring your own controllers; they will be in short supply.
Yes, you can eat and drink at your table.
OS is not responsible for anything lost or stolen; OS is a secure spot, but we want everyone to be mindful as it gets busy. You can ask someone from Playcrafting to watch your table if you need to step away.
OS and Playcrafting have a no-harassment policy. Zero tolerance. Anyone harassing anyone for any reason will be removed. We work together as a community to keep developer and community spaces safe for everyone.

GameMaker x Coexist Gamehouse Meetup
2026-03-06 18:00 - 22:00 | CoExist, 325 W 38th St, New York, NY, 11435, United States
INFO:
https://www.meetup.com/gamemaker-meetup/events/313315619/

Details

GameMaker and Coexist have teamed up to host a meetup in NYC! Be there on March 6th from 6-10pm EST.
GameMaker developers will be showcasing their games during this event! There will be a tab on the bar for people to enjoy free drinks.
To get in for free, RSVP here: https://www.coexistgaming.com/event-details/gamemaker-meetup
We hope to see you there! (21+ event)
