BEGIN:VCALENDAR
VERSION:2.0
PRODID:-//Make Games NYC - ECPv6.15.14//NONSGML v1.0//EN
CALSCALE:GREGORIAN
METHOD:PUBLISH
X-ORIGINAL-URL:https://makegames.nyc
X-WR-CALDESC:Events for Make Games NYC
REFRESH-INTERVAL;VALUE=DURATION:PT1H
X-Robots-Tag:noindex
X-PUBLISHED-TTL:PT1H
BEGIN:VTIMEZONE
TZID:America/New_York
BEGIN:DAYLIGHT
TZOFFSETFROM:-0500
TZOFFSETTO:-0400
TZNAME:EDT
DTSTART:20240310T070000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:-0400
TZOFFSETTO:-0500
TZNAME:EST
DTSTART:20241103T060000
END:STANDARD
BEGIN:DAYLIGHT
TZOFFSETFROM:-0500
TZOFFSETTO:-0400
TZNAME:EDT
DTSTART:20250309T070000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:-0400
TZOFFSETTO:-0500
TZNAME:EST
DTSTART:20251102T060000
END:STANDARD
BEGIN:DAYLIGHT
TZOFFSETFROM:-0500
TZOFFSETTO:-0400
TZNAME:EDT
DTSTART:20260308T070000
END:DAYLIGHT
BEGIN:STANDARD
TZOFFSETFROM:-0400
TZOFFSETTO:-0500
TZNAME:EST
DTSTART:20261101T060000
END:STANDARD
END:VTIMEZONE
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20251204T183000
DTEND;TZID=America/New_York:20251204T203000
DTSTAMP:20260406T162442
CREATED:20251202T132428Z
LAST-MODIFIED:20251202T215958Z
UID:487-1764873000-1764880200@makegames.nyc
SUMMARY:Unreal NYC | December Event
DESCRIPTION:RSVP: https://www.meetup.com/unrealengine/events/312058067/ \n\n\n\nDetails\n\n\n\n\n\nHosted by the School of Visual Arts\nFood & Swag Sponsored by Epic Games \nJoin us for our next Unreal NYC Meetup\, where we dive into all the latest features of Unreal Engine and network with other professionals in games\, animation\, film\, broadcast\, live events\, and more. \n​Each meetup features technical sessions\, live demos\, and discussions with community experts. \nWorking on something cool in Unreal? Mention it and bring it along! We’ll encourage everyone to try each other’s demos and provide feedback. \nSPEAKERS\nAndrew Delgado\, ICRAVE\n“Evolution of Arch Viz Pipeline: A Battle to Real-time”\nTrials and tribulations of trying to achieve the ultimate goal for architectural visualization: Matching offline render quality in a real time environment. Spoiler\, its not easy and I did not ultimately succeeded but I will go over what I learned and what to try and not try. \nAndrew is a Digital Artist serving as the Technical Director of Visualization at Journey. Driven by a deep love for architecture and technology. Always experimenting with new workflows and techniques to build the most compelling digital worlds. Thrive on turning ideas into visual storytelling experiences that inspire.\nWebsite | LinkedIn \nYu-Jun Yeh\, Agile Lens\n“Ghosts of Performances Past: Capturing the Live VR Theatre with Unreal Replays”\nJun will share her experience using Unreal’s replay system to record and play back Agile Lens’ iconic annual VR performance\, A Christmas Carol VR. Each year\, Agile Lens takes on a new technical challenge\, and this year’s goal is to capture the entire show—without a traditional production pipeline. Jun will chat about the surprises she ran into while making the replay plugin and pass along some helpful notes for anyone thinking of doing something similar. \nJun is an XR Creative Technologist with a background in architecture\, primarily focused on developing XR experiences in Unreal Engine. Her work spans web-streaming interactive experiences\, AR\, MR\, VR\, LBE\, and both single-device and cross-platform environments. She has contributed to a wide range of projects—from large-scale shared LBE in VR (Four Seasons Lake Austin)\, web-based interactive theater (The Orchard)\, full-body motion-capture performance in VR (A Christmas Carol VR)\, mixed-reality theater (Your Mind\, Girls…)\, and location-based VR installation (Royal Caribbean’s Perfect Day Mexico VR).\nLinkedIn \nAjinkya Hukerikar\, Zero Density\n“Broadcast to Cinema: Building Scalable Virtual Production Systems”\nCamera tracking protocols\, network architecture\, timecode sync\, GPU thermal management\, real-time compositing pipelines\, and color management workflows. Learn the technical stack that keeps broadcast VP running 24/7 and how to scale these principles from $15K indie setups to enterprise deployments. Real architecture\, real failures\, real fixes. \nAjinkya Hukerikar is a Filmmaker and XR Technologist based in New York. He deploys virtual production systems for major broadcast networks and Fortune 500 clients through his work at Zero Density. His films have screened internationally\, and his most recent short “Dulo” is currently on the festival circuit. An NYU alumnus\, he’s authoring a book on democratizing immersive technologies.\nWebsite | LinkedIn | Instagram
URL:https://makegames.nyc/event/unreal-nyc-december-event/
LOCATION:School of Visual Arts (Unreal Meetup)\, 132 W 21st Street\, New York\, NY\, United States
CATEGORIES:Meetup,Playtest,Showcase,Talk
END:VEVENT
BEGIN:VEVENT
DTSTART;TZID=America/New_York:20251218T160000
DTEND;TZID=America/New_York:20251218T170000
DTSTAMP:20260406T162442
CREATED:20251202T132939Z
LAST-MODIFIED:20251211T154013Z
UID:490-1766073600-1766077200@makegames.nyc
SUMMARY:Unity NYC: Skillshare Thursday #2: Lighting a Scene with Unity URP
DESCRIPTION:RSVP: https://www.meetup.com/unity3d/events/312255955/?eventOrigin=group_upcoming_events \nONLINE EVENT \n\n\n\nDetails\n\n\n\n\n\nJoin Unity’s Sr. Advocate\, Esteban Maldonado\, as he leads us through our 2nd Skillshare Thursday session. This month\, we’ll be covering multiple features of Unity URP to light a scene\, including some new features in Unity 6 and post-processing volumes. \nSpeaker\n\n\n\nEsteban Maldonado\n\nOriginally from Puerto Rico\, Esteban is a passionate gamer and geek with a lifelong love for video games\, which he uses now to spread the word about Unity solutions. With a background in tools development for designers and content creators\, Esteban brings a wealth of knowledge and experience to his role as an advocate. Additionally\, he applies his experience and passion for teaching to help his teammates and game developers of all ages.
URL:https://makegames.nyc/event/unity-nyc-skillshare-thursday-2-lighting-a-scene-with-unity-urp/
LOCATION:NY
CATEGORIES:Online,Talk
END:VEVENT
END:VCALENDAR